bobthefish
Apr 25 2006, 09:54 PM
1. Blizzard - Donny Gill.
If I exaust a character in response to his effect do I still have to move that character
2. Can You Chain reinforcement.
e.g. MY Opponent is attacking a character I control, He plays a plot twist to Exhaust a character next to my defender. Can I Exhaust that character to reinforce the one being attacked as a response to the plot twist being played.
Unearthed Name
Apr 25 2006, 10:14 PM
yes to both of them i think
Pi_3.14159...
Apr 26 2006, 12:50 AM
Yes to both.
Blizzard doesn't say to Exhaust target ready character, so it can be any character that he chooses. It tries to do all of the things it says, meaning first exhausting a character, or at least trying, then moving that character to a different position.
Reinforcement can be used any time during the attack. In response to any move he or you make, you can exhaust your character to give reinforcement. A smarter move would have been to exhaust and then attack, if possible.
Bobby
Apr 29 2006, 11:46 PM
Yep to both.
Matt
Apr 30 2006, 11:18 PM
3 people replying the exact same thing.
Uly/TDA would be turning in their graves if they were dead.
Ks-ap
Apr 30 2006, 11:26 PM
| QUOTE |
3 people replying the exact same thing.
Uly/TDA would be turning in their graves if they were dead. |
lol, most people treat rulings threads as spam opportunity.
-never heard Uly have a go at a spammer.
Geek
May 7 2006, 12:12 PM
Sorry to highjack your topic bob, but rather than making a new topic I thought I'd just ask here...
If I have the Helm of Nabu already equipped to a character, can I equip another one to someone else and KO the first one? Or does the "Unique" trait disallow it?
DarkJason
May 7 2006, 02:25 PM
I think you should start your own topic for this completely unrelated question.
The point of unique is that if you recruit something that is unique, and it already exists on your board, it KO's. Same with equipment. Unique does not stop you equipping. It says that this piece of equipment follows the uniqueness rule which normal non-army characters and locations have by default.
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