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Email the author Editor: Michael Mason. Friday 29th October 2004.

How I Draft WOS - Live and Learn

The Sydney gaming scene has a strong history of drafting the limited format for a number of different games. Magic the Gathering being the most predominant, with anywhere from 6 to 12 weekly drafts going on in my local gaming store (Sydney Games Centre) alone, as well as Star Wars, Pokemon, Yugioh, Warcry, etc. going on, Sydney definitely loves to draft.

But who doesn't. It seems the best way to test your skills with a wider variety of the cards is definitely the limited format. When I say a wider variety, what I mean to say is that we get to play with utter power houses like No Fear, Alley-Oop! and Supernova, cards which by all rights should not make a constructed deck, where otherwise we wouldn't. I know if it weren't for limited, I would never play with cards like Prodigy, Hornet, Dusk, Black Cat (4), Lizard, etc., etc. I could go on forever. I also get bored very quickly playing the same deck over and over again (I will usually never play the same deck in two different tournaments) and drafting allows you to have a different deck each time.

So right now between normal drafting and limited hobby league (thank you UDE) I play upwards of 4 drafts a week.

Aside

For those of you who have never met me or haven't read a word I have said you probably don't know I am currently ranked No.1 in the world in limited format. Now that you know this I would like to make a comment on the rating system. It seems to be flawed beyond belief. There are so many errors through out the entire system, that it actually feels like a tainted victory on my part. Let's look at some of the complaints I have (P.S. this will be a long aside)

  1. Ratings that go in under the wrong format. Allow me to illustrate with a link. Go to 8/12/2004. Yup that's a draft there. This is one of the thousands and thousands of records that are entered to UDE and I cringe to think of the other error ridden records that are entered throughout the world. I know some of my friends have errors such as this in the system, I'm just wondering if there is a way for TO's to lodge whether it was limited or constructed through MANTIS.
  2. Tournaments that go in under the wrong C-Value. Each game of VS has a certain C-Value attached to it. The higher profile the tournament, the higher the C-Value of those games are worth. Right now its like
    C-Value Tournament Type
    10Official Sanctioned UDE Tournament, Sneak Preview
    20City Championship, State Championship
    30Regional Championship, Pro Circuit Qualifier
    40National Championship or Pro Circuit Tournament
    50World Championship
    There is also an option for more points to be added to each event depending on the level of the head judge of the tournament.

    Now I know from personal experience that at least 3 of the tournaments I have been involved in have gone in under the wrong C value (PCQs, the 10k which has recently been fixed...). These have been recently fixed due to constant nagging on my part. I have also noticed from reading other peoples ratings that is happening all over the world. Now I don't know if it's the TO's fault or the programming of the faulty software that's available, but for the rankings to have any real meaning, this has to be addressed and changed.

  3. MANTIS. This program is giving nightmares to my local TOs. Since changing to the 1 game format (of which I am vehemently opposed to) the system keeps pairing people who have already played each other passed the fourth round. If you keep playing the same people, surely you can't hope to get a better meaning of your ranking when compared to other people around the world?

    Other problems for MANTIS include not being able to change the C value for an event manually, not being able to automatically re-pair in the event if people being paired against others whom they have already played (you have to manually re-pair) and I am sure there are others I am unaware of. I know that soon MANTIS 2.0 will be available (if it is not already by the time you read this) so hopefully some of these concerns will be fixed by then.

  4. This little gem. There should be safeguards in place for things like this to happen. This is only one that I have been directed to see. I wonder how many more out there are like this.

  5. Incomplete information. Okay so this doesn't affect ratings, and all these incompletes are changing quite quickly, and I suppose you can't blame anyone seeing as though the system isn't particularly old. With that said it would be nice to look at the first couple of pages of the ratings page and see a full list of names. I hope UDE actively tries to find these people and make their information complete.

I'm sure there are more flaws in the system then I am mentioning here but my point is that there are many flaws, so looking at your rating right now just doesn't seem to have as much meaning as it would if you were say, looking at a Magic ratings list. I personally am sad at this but me shouting from the roof tops "I'm No.1" means about as much as me shouting from the rooftops I'm the best at NeoPets. However before you all jump down my throat, I do realise the system is young and will have some kinks in it for a while at least, but by addressing them now we can get this process sorted quicker.

...So getting on with things.... In those three or four drafts I've played in before writing this article, I have discovered some useful tips on drafting triple WOS that may help you in your local comps, as well as at higher level tournaments.

Plot twists are paramount. Forget Marvel drafting where if you saw a 6 drop you took it automatically and thought nothing of the rest of the pack, plot twists in triple WOS are just as important as they were in DC Draft. Heres my list of first picks for commons

  1. No Fear
  2. Alley-Oop!
  3. Grounded
  4. Surrounded
  5. Crushing Blow
  6. Crowd Control
  7. Hired Goons
  8. Big Bully

No Fear is easily the best as it allows bashing up the curve on offence and defence. Alley-Oop! is second because of the lack of range in the set means this is easily telegraphed. Crushing Blow will increase in the list depending on the number of Doc Ock 4s you've got or if you're a lover of Sonic Gun like I am. I am not a big fan of Hired Goons but a few of the people in my local area say its awesome and would more than likely up it in their list. Big Bully is a joke, but then again better to have crappy plot twists than crappy characters.

The uncommon plot twists in this set are huge and hard to evaluate, but here it goes.

  1. Supernova
  2. Spider Senses
  3. Spider Slayers
  4. Tragic Loss
  5. Sinister Salvo
  6. Unexpected Mutation
  7. Sadistic Choice
  8. Going My Way?
  9. Misappropriation
  10. Sticky Situation
  11. Twist of Fate
  12. Rejuvenation

There are more on the list but it is too long and the others are not worth printing. A good draft deck will have 1 affiliation period. There are too many affiliation oriented plot twists which makes drafting more than one a risky move. You have to rely too heavily on one or two cards, and if you don't draw them, you've got problems. Supernova tops the list due to not being team oriented but also because it allows you to bash infinitely up the curve. I love No Fear, but Supernova I want to marry. The rest are pretty standard but a case can be made for switching here and there depending on whether one has worked better for you in the past or not. Tragic Loss seems like it would be better than Spider Slayers, but I have drafted Spider Slayers before, and they are moi tight. Going My Way? may seem a little higher than what you'd expect but making an extra attack on you opponents initiative, or flying over the top of a particularly big guy, can mean the difference between winning and losing sometimes.

As for the rare plot twists don't bother. I have seen cards like Bamf! And Nice Try! played but the best one would probably be Rise from the Grave. Nice Try! is a nice trick but too narrow in this format.

As far as characters go curve is very important. There are different strategies, like a weenie rush, but it relies too heavily on specific cards. I was recently housed by 4 Wild Packs, Silver Sable and Spider-Man, regardless of what curve I got but I tend to have more success with limited curve decks than with limited weenie rushes.

Heres the pick order for common spider friends

  1. Ezekiel
  2. Puma
  3. Iceman
  4. Scarlet Spider

Ok you're wondering why I only went to 4. So am I. I tried to list the rest but it was so hard. Your curve is very important. I would normally put Daredevil above Spider-Man 3 and Black Cat 4, but if you have a couple of Human Torches (who I'm not too crazy about) and like only 1 Prodigy, then I would be more inclined to take the Spider-Man. Same goes for Black Cat and her awesome ability. As for the four that are there - large men are still in need and Ezekiel is the biggest (common). Puma is at 2 because I would run him in SS also, he's that good, and for lack of a better 7 drop he's a 14/14 - also if you get hit by a 15/15 on the 7th turn you lose 5. Good bargain. I have Iceman over Scarlet Spider, but this will change if you are drafting Spider-Man 3 and weenies, as well as if you have a few Spider-Men of your own.

Uncommon Spider-Friends (btw, isn't Spider Friends just the gayest name for a team?)

  1. Mattie Franklin
  2. Nova
  3. Punisher
  4. Cardiac
  5. Jessica Drew

I would take Ezekiel over Mattie Franklin I believe (despite just how good she is) but Mattie would definitely be next. Her ability to almost always be the biggest on the table on turn 6 with flight and range makes her insane in the limited format. Nova would come in next, due to flight being just a highly valued commodity and the fact he has the potential to beat up the curve. Not so hot on defence but he can be a huge attacker, like 6 drop Hulk huge, and that makes him awesome.

The rare characters in this set are either insanely powerful or overly crap. 7 drop Spider-Man and Doc Ock are by far and away the best characters in the set, and there should be absolutely no reason not take either in any pack that comes along. I would never in a billion years pass either of these two, even if I'm drafting, oh, I don't know, Mono Doom. Despite my deck being absolutely crap I'm not going to give my next door neighbour a prize this sweet. Spider-Man 8 and Will O' The Wisp get honourable mentions, but I'm not a huge fan of 8 drops in draft, even though they may be Silver Surfer, Terrax (who is probably better) or Apocalypse (although 8 drop Ra's was the bomb).

As for Syndicate characters heres a nice little list

  1. Kaine
  2. Green Goblin (5)
  3. Doc Ock
  4. Vulture
  5. Hobgoblin
  6. Green Goblin (7)

Here I've come up with the same problem. Who's to say which is better: Silvermane or Beetle, Scorpion or Rhino. These will depend on how your deck shapes up. You might have noticed the weirdness of the order of things. Kaine is no.1 for both of his awesome abilities. Green Goblin is a flight range 5 to cost character who has common pumps in the 7 drop. Doc Ock makes Crushing Blow insane as well as takes out a big attacker who might want to swing back at you. I find it harder to get Vultures than it is to get Hobgoblins and Green Goblin (7), and a first turn Vulture Jetpack/Doc Ock's Lab is often enough to pull you out of most situations. (Life gain in VS isn't as bad as it is in magic).

Uncommon characters are tricky but heres a try

  1. Venom (6)
  2. Electro
  3. Shriek

... that's it there are only 3 of them. The list isn't hard at all as Shriek is a tricky character to play, and Electro's ability to beat up the curve (with his abilities) is retarded, but Venom (6) takes the prize for best uncommon Syndicate character because his game text is for both offence and defence... hot hot hot.

Rare characters are not as easy as there are more playable ones than Spider Friends

  1. Doc Ock (7) [obv!]
  2. Venom (4)
  3. Sandman (6)
  4. Carnage (5)
  5. Morbius (5)
  6. Alistaire Smythe
  7. Mysterio

Doc Ock is Obv. Venom 4 is a house. Almost always a 10/10 for 4, he's probably going to be bigger than your 5 drop... and he has evasion! Sandman is the biggest 6 drop in the game (bigger than Tri-Sentinel which is 7..and bad..) and he wont be stunned all too often. A lot of people don't like Carnage but I find him insane. There are a lot of life loss abilities for Syndicate which makes Morbius not too bad. The fact he has flight as well as the fact his ability works on Defence, means I'd take him over Scorpion for the 5. A little note on Mysterio. I have run the Mysterio gambit twice and hit once. It was awesome and worth doing if you feel lucky.

Now for locations. I have written a couple of very short articles on common and uncommon locations, and I was going to write one on rare locations but they're all soooo bad in both formats I decided to write this instead. With that said the uncommon and even some of the common locations in the set are the bomb. Here's my list and please note that depending on which affiliation you are these will change. These are for both common and uncommon.

  1. Doc Ock's Lab
  2. Osborne Industries
  3. Daily Bugle
  4. Mojoverse
  5. ESU Science Lab
  6. Lion's Den
  7. Oscorp Board Room
  8. Midtown High School

The rest are not worth mentioning. Syndicate get the two best locations in the game for limited. Doc Ock's Lab is a permanent curve jumper, and allows you to have a back up pump if your opponent has a defensive trick. Things to watch out for are if you Mojoverse first you wont be able to use it later... same goes for Hired Goons and using Mojoverse first.

Osborne Industries are pretty obvious as trading in your crappy 1s and 2s later on in the game or even for fixing up your curve early makes for an awesome location. Mojoverse is a fantastic location. Some of the tricks to using this are if your opponent has one and you use it your attacking character will get +2+2 and if their Kaine tries to KO one of your bigger Syndicate dudes you reinforce first then use this to save him. Duh, but I've seen many people miss this.

Overall what started out as a fun and interesting new format has quickly turned boring and teetering on monotonous. More than 2 viable affiliations are required for a fresh limited format, but I will continue to play it as I am practicing for PC Socal in December. For those of you still reading heres a look at my top 5 favourite picks in order. These do not include rares.

  1. Supernova
  2. Doc Ock's Lab
  3. Spider Senses
  4. Osbourne Industries
  5. No Fear/Spider Slayers

Note that these are all plot twists and locations. That is how important they are to your draft. Good luck drafting WOS, just don't over do it like I am.

The Clown Prince of Crime

Scott Smith

Cool Zero on forums and Modo
Krazy in RL

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