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Linda Davers <> Supergirl
The story of Supergirl is rather complicated. The Linda Danvers above is the most recent incarnation of the character. We have already seen the original Supergirl, Kara Zor-El (link?) given her own card. Kara was the cousin of Superman, and as a sign of the times was often relegated to second fiddle behind him. While Kara died in physical form in the Crisis of Infinite Earths, her spirit took up with Lana Lang, a creation of Lex Luthor made in honour of his wife. This Supergirl, known as the Matrix Supergirl, would eventually give way to the most recent Supergirl, the modern Linda Danvers. The most recent Supergirl is an embodiment of the ideals of her times, an era where the girls can kick in teeth as well as the boys, and are wont to prove it! The unique abilities Supergirl brings to the game are extremely well meshed with the personality traits of her character. Linda Danvers is unlikely to take stick from anyone, and the influence of the Supergirl spirit compels her to protect the weak. Interestingly, given the presence of the Supergirl spirit of Kara could quite easily have justified such a move, the design team have decided against printing different versions of Supergirl for powering up purposes. The rare nature of this card prohibits the relevance of any Limited critique. Regardless, she would seem a very high pick in comparison to the Limited environments we have been exposed to.This card is flat out just good for Constructed play. I am notoriously conservative when evaluating cards, however I can find very little wrong here. Attacking up the curve is of the most prized capabilities in a card. However, often the drawbacks are too much. Linda may be unable to attack characters costed <3, but most of them can’t afford to attack her either. This is huge. Linda’s offensive potential may seem dull against Army decks or Teen Titans decks, yet those decks still have to find a way to stun her. Discarding a character card can be annoying, but is usually only too much early in the game, where you are not sure what you need to keep. As we have seen with Sabretooth (regardless of Avalon), discarding a character card is one of the more negligible costs going around. The benchmark for 4-drops, in Defense, seems to be about 7. Obviously
then you want to be bashing the opposing 4-drop with Linda while your
presumably bigger 4-drop comes over to stun a much smaller character.
With Flight and Range, something that seems to be ubiquitous for Team
Superman, no one escapes Linda’s reach. Even beyond turn 4, she
can always team attack with other smaller characters to take down bigger
drops. Something of a support cast will be required before her true effectiveness
is revealed. However, Linda Danvers is one of the more interesting cards
to have come along so far, and is a serious threat to straight curve decks
everywhere. |