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Email the author Editor: Matthew Cline. Friday 13th August 2004.

Slipping on spandex - Michael Pittman

"Wearing Your Undies on the Outside!!! or The Flavour of Vs”

I was always one of those kids that ate all the chocolate in a neopolitan ice cream container and left the vanilla and strawberry.  Despite this, my mum still insisted on buying neopolitan ice cream instead of a tub of straight chocolate. 

 Phftt!!!  Parents … who among us can understand them?

 Anyway, flavour is a not only a very important consideration for me in my eating habits, but also in my preferences regarding the games I play.

 Being a comic book fan with too many X-Men comics and not enough Batman books, I figured the release of Vs and its first set, Marvel Origins, needed to pass a few tests before I just jumped into it.  It had to be a good, challenging game, but it was also required it to bring these beloved characters to life.

I’ve played plenty of games – card, computer or otherwise – based on comic book characters and most have failed miserably to convey the atmosphere and feel of the four-coloured worlds of super-heroics and super-villainy.

Vs, however, perfectly fuses flavour and function to create a game that is not only fun and faithful to the source material, but is also challenging and strategically-focused. 

Before I go much further, maybe I should better explain this idea of “flavour”. 

Just like Magic, a great many of the cards in the Marvel Origins and DC Origins sets have flavour text.  This is the little, inconsequential quote that is sometimes found at the bottom of the text box.  It doesn’t have any bearing on playing the game, but it’s there nevertheless. 

Is it important?  Maybe.  Maybe not.  Different people will appreciate different parts of this game to different degrees.  What I will wager, however, is that everyone appreciates – at least to some degree – good flavour text.  I got a genuine giggle out of the flavour text of Have a Blast! - “Sometimes, you just have to listen to the little voices in your head… and blow things up.” while I had to almost suppress a yawn when I saw Dick Grayson – Nightwing, Defender of Bludhaven“Nightwing protects crime-riddled Blüdhaven, located just outside Gotham City.”

Even more important than flavour text, though, is the flavour built directly into the game play … the stuff that does have a bearing on the game – the card names, stats, powers and rules.  This is the stuff that makes playing this game feel like you’re participating in a comic book battle.

Firstly, and this is something I’ve had difficulty getting through to a few of my Magic playing friends who I’m teaching this game, is that Vs isn’t “personal”.  I’m not attacking my opponent.  My characters are fighting each other and the goal of this game is for one team to defeat the other.  Cyclops doesn’t shoot off his optical blast into a gap and Sabertooth jump in its path, Cyclops blasts Sabertooth directly … if Sabertooth can, he might want to get out of the way or prevent Cyclops from firing in the first place.  The first part is how the game would feel if we were using Magic rules.  These rules make sense when the feel you’re trying to convey is two wizards duelling and conjuring spells and creatures to kill the other.  The only time a character can “go to the dome”, so to speak, is when he has no non-stunned characters.  No you can think of this as going after the player, I suppose, but I like to think of it more as kicking the opposing team while their down or messing up the joint before they get there.

So, I think the whole system of combat in Vs perfectly fits the flavour of the comics that have inspired this game.

I remember thinking very early on, however, that there was something wrong with one aspect of the Vs flavour.  We all know that Wolverine is the best he is at what he does – it says so right on the Berserker Rage version (flavour text).  But, if that’s so, then why are so many rabid fanboys breaking their backs to try and get a play set of Sabertooth, Feral Rage? 

I found my answer when I looked a bit further into and thought more about the game.

The four-drop Sabertooth can stomp the three-drop Wolverine and stun both the four-drop and five-drop Wolverine (without taking the James Howlett version’s regenerative powers into consideration), but the two bigger versions can stun him back.  Similarly, the two biggest versions of these characters – the six-drop Sabertooth and the seven-drop Wolverine – will take each other out in a one-on-one fight (again not considering regeneration).

Whenever Sabertooth and Wolverine get into it in the comics, it’s always a bloody affair.  These guys aren’t playing tiddlywinks … they’re trying to tear each other’s jugulars out.  And usually neither really finishes up on top. 

Sabertooth is a stone cold, psychotic killer, while Wolverine has been known to exercise at least a little restraint some of the time.  While Sabertooth is prone to jumping into a fight with his blood up and fangs bared right from the outset (say turn four), it usually takes Wolves a bit longer to completely lose it (maybe around turn seven).

Wolverine and Sabertooth are classic archenemies.  While Wolverine usually gets up in tight ones in the comics, it creates a much more flavourful game to have the two characters in Vs be able to take each other out – then it’ll be the other elements of the game, such as plot twists, power-ups and general strategies that will determine the outcome. 

If Wolverine is stat’ed in such a way that it is a foregone conclusion that he will stun Sabertooth and not be stunned himself, then Sabertooth is hardly a worthwhile nemesis.  I’d be disappointed.

Do you see where I’m going with this? 

Whether it’s Batman and the Joker or Spider-Man and Dr Octopus, it’s important that the designers ensure that the classic battles that comic fans will inevitably expect to be replicated in this game are done so adequately. 

We don’t want it to be too easy on the hero … heck it should be horribly difficult.  Spider-Man should have to go through hell and back to defeat his foes because that’s how it is in the comics (and thankfully the recent films), and while Batman should be able to thump the absolute stuffing out of the Clown Prince of Crime every time he can lay his hands on him, the Joker should be so shifty and elusive that it’s hard for Batman to do it.

I think this goes some way to explaining the often-mentioned phenomena of villainous teams being more powerful than the heroes – for example the Brotherhood’s obvious strategic advantage over the X-Men (in the starter, Wolverine, Berserker Rage rightfully can’t even touch Magneto, Master of Magnetism).  I don’t know if this was purposefully built into the design of Marvel Origins, but villains in the comic books are almost always more powerful than the heroes.  The heroes are usually up against it when they take on the baddies and they have to out-think and out-fight them. 

While not an absolute rule, it’s one of the fundamental building blocks of the classic superhero narrative.  It’s one of the reasons I really enjoy reading superhero comics.  So, if we (the players) want the heroes to win, then we will have to work harder to achieve it.

So far, Upperdeck Entertainment has delivered on my above expectations.

I’m kind of hanging out to see how they handle the whole Superman versus Lex Luthor contest to see if they can maintain their batting average.  Wouldn’t it be great if Lex could access extra resource points to reflect his reliance on wealth?  Of course, they’d have to do that in a way that wouldn’t break the game.

Another area in which Vs does a great job of conveying the flavour of the original comics is in character powers.

Marvel Origin’s Bishop is a good example of this.  Whenever Bishop attacks a character with range or is attacked by a character with range, Bishop gets +3 ATK and +3 DEF for this attack.”  Bishop’s mutant power allows him to absorb energy, amplify it and shoot it back out.  Characters who shoot energy from their eyes or lightning from their hands are best advised to avoid Bishop because all they are doing is giving him a boost.

In DC Origins, I quite like the idea of Mr Freeze’s power.  “Whenever Mr. Freeze attacks a character or is attacked by a character, that character cannot ready this turn.”  He literally freezes characters for a turn, keeping them out of action.

Whether or not these powers make these cards the best ones to play with in a competitive sense is irrelevant in terms of flavour.  My early opinions of the Gotham Knights team in DC Origins are that Batman is often not the best character that the different recruitment cost levels (although the seven-drop has a lot of potential), but if you’re playing for fun and are digging on flavour your GK deck is hardly going to be missing the Dark Knight himself.

Frankly, I’d be more disappointed if Upperdeck gave characters abilities and stats that contradicted the source material (and maybe there are a few existing characters that do this … if you think there are, post your opinions in the boards).

Sometimes there are even opportunities for a bit of a more direct and obvious crossover of flavour and function, such as in the text box of DC Origin’s The Demon, EtriganWhen the Demon, Etrigan, comes into play, Endurance eight opponents must pay, To ignore this should a player choose, All his resources shall he lose.”  I saw the same ploy used with a Yoda card in the Star Wars TCG a few years ago to similarly good effect (the text was written as the powerful, green, Jedi muppet would have said it … you could practically hear his voice in your head as you read it).

In closing, I’d like to quickly give a quick plug to another game that really delivers in terms of flavour.

While more of a board game (or maybe it should be called a tile game …. but I digress), Zombies is one of the most simple, fun and flavoursome games I’ve ever played.  At the beginning of the game, all the players start in the middle of town at the Town Square and then have to fight their way through zombie-riddled streets and buildings to survive.

Anyone who loves zombie movies will especially like this game.  My fiancée hates anything that even smells suspiciously like a role-playing game, but she loves zombie movies, and playing Zombies feels like you’ve jumped right into one. 

It’s also a great party game.


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